Featured/other/Takht-e-Mar: Board of Fate
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The prompt that made this

You are a Senior Game UI/UX Designer and Godot 4 Developer. Create ONLY the main gameplay board screen for a mobile Snake and Ladder game. Requirements: Platform: * Mobile Portrait Mode * Godot 4.4 * Clean MVP Prototype Board: * 10x10 grid * 100 cells * Traditional snake and ladder numbering layout * Cell 1 at bottom-left * Cell 100 at top-left Snakes: * 27 -> 10 * 38 -> 20 * 59 -> 45 * 76 -> 54 * 93 -> 71 * 97 -> 61 Ladders: * 4 -> 36 * 28 -> 63 * 47 -> 51 * 51 -> 68 * 89 -> 92 Treasure System: * 4 treasures exist every match * Treasure positions are randomly generated at game start * Treasures never appear on snake or ladder cells * Treasure positions change every game Curse System: * 4 curses exist every match * Curse positions are randomly generated at game start * Curses never appear on snake or ladder cells * Curse positions change every game Visual Theme: * Persian mythology inspired * Simple prototype art * Clear readable board * Distinct snake and ladder paths UI Elements: * Dice area at bottom * Player token area * Coin counter * Turn indicator * Small notification area for treasure and curse events IMPORTANT: Do not create the dice system. Do not create player movement. Do not create game logic. Only design and build the gameplay screen layout and board structure. Show: 1. Wireframe 2. Scene hierarchy 3. UI layout 4. Board layout visualization 5. Godot node structure

Make your own version

Edit the prompt and we'll generate a fresh take. Your version gets its own URL and lives in your dashboard.

How it plays

Takht-e-Mar: Board of Fate drops you into a other game where Navigate the board by rolling dice, climbing ladders, and avoiding snakes to reach cell 100. The pacing ramps over time, approachable early but steadily less forgiving.

Built from a single sentence with GPTgame. It runs in any modern browser with no external assets. View the source.

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