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The prompt that made this
“You are a Senior Game UI/UX Designer and Godot 4 Developer. Create ONLY the main gameplay board screen for a mobile Snake and Ladder game. Requirements: Platform: * Mobile Portrait Mode * Godot 4.4 * Clean MVP Prototype Board: * 10x10 grid * 100 cells * Traditional snake and ladder numbering layout * Cell 1 at bottom-left * Cell 100 at top-left Snakes: * 27 -> 10 * 38 -> 20 * 59 -> 45 * 76 -> 54 * 93 -> 71 * 97 -> 61 Ladders: * 4 -> 36 * 28 -> 63 * 47 -> 51 * 51 -> 68 * 89 -> 92 Treasure System: * 4 treasures exist every match * Treasure positions are randomly generated at game start * Treasures never appear on snake or ladder cells * Treasure positions change every game Curse System: * 4 curses exist every match * Curse positions are randomly generated at game start * Curses never appear on snake or ladder cells * Curse positions change every game Visual Theme: * Persian mythology inspired * Simple prototype art * Clear readable board * Distinct snake and ladder paths UI Elements: * Dice area at bottom * Player token area * Coin counter * Turn indicator * Small notification area for treasure and curse events IMPORTANT: Do not create the dice system. Do not create player movement. Do not create game logic. Only design and build the gameplay screen layout and board structure. Show: 1. Wireframe 2. Scene hierarchy 3. UI layout 4. Board layout visualization 5. Godot node structure”
Make your own version
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How it plays
Snakes & Ladders: Persian Myth drops you into a other game where Roll dice to advance token along numbered cells, triggering snakes, ladders, treasures, or curses. The pacing ramps over time, approachable early but steadily less forgiving.
Built from a single sentence with GPTgame. It runs in any modern browser with no external assets. View the source.
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