Featured/arcade/Planet Clicker
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The prompt that made this

🧠 14. CORE EXPERIENCE This is not a game. This is: 🌍 a living digital planet 🧑‍🤝‍🧑 a collaborative economy ⚡ a real-time simulation layer 💰 a web3-like asset world 📦 15. OUTPUT EXPECTATION (FOR GEMINI) Generate: 1. Full repo structure: frontend (React + Three.js) backend (Node.js WebSocket server) shared types config system 2. Fully working MVP: 3D globe renders pixel click interaction real-time sync chunk system UI panels (Coinbase style) simulated token economy 3. Must include: WebSocket server 3D rendering engine pixel state system basic anti-abuse logic 🧾 FINAL RESULT Planet Protocol = 🌍 3D living world ⚡ real-time interaction 🧑‍🤝‍🧑 collaborative creation 💰 web3 economy layer 🎥 cinematic UI (Coinbase + futuristic glass UI) ⚠️ FINAL NOTE Focus on: working system first then visual polish then scalability اگر بخوای مرحله بعدی رو هم می‌تونم برات بسازم: 🚀 “UI mockup واقعی (مثل Figma-level screen design)” 💻 یا “starter repo واقعی قابل اجرا” 💰 یا “token launch + airdrop strategy واقعی” 🎮 یا حتی “game design like Roblox + crypto hybrid”

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How it plays

Planet Clicker drops you into a arcade game where Click tiles on the planet surface to claim and color them, earning points as more tiles are claimed. The pacing ramps over time, approachable early but steadily less forgiving.

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