Featured/platformer/Science Fair Quest
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The prompt that made this

Create a 2D side-scrolling platform game called "Science Fair Quest". The player is an elementary school student who must explore a school and collect objects, clues, and scientific information needed to complete a project before the Science Fair begins. Visual style: colorful 8-bit pixel art, retro NES-inspired graphics, family-friendly atmosphere, smooth platforming, detailed school environments. Levels include classroom, science lab, library, gym, cafeteria, kitchen, principal's office, teachers' room, storage room, computer lab, art room, courtyard, and hallways. The player can run, jump, climb stairs, open cabinets, inspect desks, search bookshelves, lockers, boxes, and recycling bins. Collect items such as plant samples, batteries, notebooks, experiment notes, thermometers, charts, books, and laboratory tools. Include hidden areas, simple puzzles, locked cabinets with keys, moving platforms, and collectible bonuses. Obstacles are non-violent: rolling basketballs, cleaning carts, puddles, school mice, and falling boxes. Display a retro HUD showing inventory, collected items, score, countdown timer, and project completion percentage. The final stage is the school auditorium. After collecting all required items and information, the player presents the project, wins first place at the Science Fair, receives a trophy, and celebrates with teachers and classmates. Professional indie game quality, polished UI, screenshot-ready gameplay scene, 16:9 aspect ratio.

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How it plays

Science Fair Quest drops you into a platformer game where you jump from platform to platform, threading gaps above the hazards. The pacing ramps over time, approachable early but steadily less forgiving.

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